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- Richard Hatch- the creator of the alliance strategy
- Kelly Wigglesworth- form a solid alliance while at the same time maintaining friendship with the opposition (to earn jury votes)
- Rudy Boesch- maneuvering into a core alliance and playing up the role of granddad that everyone likes
- Tina Wesson- play up the sweet innocent mother and make your strategic movies under the radar
- Colby Donaldson
- Keith Famie
- Vecepia Towery- stay under the radar and avoid the drama
- Neleh Dennis- be sweet and nice with everyone so as to not create any enemies in the long run
- Kathy Vavrick-O'Brien- play up the role of consoling mother, friend, and hard-working provider (very social strategic approach)
- Brian Heidik
- Clay Jordan -
- Jan Gentry
- Jenna Morasca- game completely aside, simple as this: have many friends, but only a couple enemies. Because it's those strong relationships you build that will help you get those votes
- Matthew Von Ertfelda.- pretend you're "not-all-there" (crazy) so that others will think you're just nuts and will not think you're a threat in the long run (thus, keeping you around longer)
- Rob Cesternino
Survivor: Pearl Islands
- Sandra Diaz-Twine- be honest hoping others will see it as you were being 'real'; don't let your emotions get in the way of the game (as long as it's not you who's getting voted off, just keep in mind that everyone, regardless if they're your friend, must go sooner or later)
- Lillian Morris- play up the role of nice, comforting mother while not letting anyone else know that under that facade is someone who will do what it takes to make it once step further
- Jon Dalton- make an alliance with everyone, break the alliance with everyone, and then use the fact that nobody likes you to want them to pull you along.
- Amber Brkich- make a strong alliance of two and stick with it, using other people along the way to get where you want to go. Flew under Boston Rob's radar so that he took the heat moreso than she did.
- Rob Mariano - make a strong alliance of two and stick with it, using other people along the way to get where you want to go. And win lots of immunities.
- Jenna Lewis
- Chris Daugherty- be the seemingly nice guy and wait for an opening to make your move; create drama amongst others to divert the attention away from yourself
- Twila Tanner.- be brutally honest and hope that others will reward you for staying true to who you are
- Scout Cloud Lee
- Tom Westman- the belief that "those who dominate, should not be punished." Play by the assumption that hard-work, physical domination, and leadership will get you to the end.
- Katie Gallagher- maneuver yourself into an alliance of strong people who will assist you in getting to the end
- Ian Rosenberger- be the goofy guy that everyone enjoys to be around so that no one will want to vote you off
- Danni Boatwright- even when the numbers aren't on your side, form strong relationships with the opposition and wait for an opening so that when there's a chip in the opposing alliance, you just found a way in.
- Stephenie LaGrossa
- Rafe Judkins- used a shield in Stephenie; that is, make most of the decisions who gets voted out, while not getting blamed for any of the votes
Survivor: Exile Island
- Aras Baskauskas- was NOT the best at the Outwitting part of the game (Cirie was), nor was he the best at the Outplaying part of the game (Terry was). But, he was able to be seen as the next best at those, not to mention to go up against someone who decidingly didn't do either of the physical or mental work (Danielle)
- Danielle DiLorenzo
- Terry Dietz- somewhat similar to Tom Westman's strategy; hope that your physical prowess and challenge wins will carry you/keep you immune until the end
Survivor: Cook Islands
1. Yul Kwon-similar to Danni, just form strong relationships with the opposition. Only Yul was more succsessfull.
2. Ozzy Lusth-Two words: physical dominance.
3. Becky Lee-make a two-man Final 2 alliance. This backfired on Becky when there was a Final 3 and she was seen as riding on coattails.
- Earl Cole-in his own words, "an under-the-radar leader"
- Dre "Dreamz" Herd-screw everyone over, then spout BS that you were playing the game the whole time
- Cassandra Franklin-possibly the most blatant UTR player ever
- Todd Herzog-take a little bit of everything above
- Courtney Yates- Being Not-With-It-At-All..
Amanda Kimmel -play the innocent girl to the "evil backstabber" (Todd)
Survivor: Micronesia (Fans Vs. Favorites)
- Parvati Shallow-Flirt with the physical powerhouse, and then blindside the alliance post-merge
- Amanda Kimmel -Enter two four person alliances, one during the team phase, and one post-merge.
- Cirie Fields- Self-preservation through blindsides and alliances.
- Bob Crowley- Make decent alliances, know when to drop them and make two fake immunity idols
- Susie Smith- Be that mom that noone wants to vote out.
- Jessica "Sugar" Kiper-Go to Exile multiple times, find the idol and weed Randy out.
- J.T. Thomas, Jr.- Be honorable and stick to your word.
- Stephen Fishbach- Have an alliance from Day 2, be a part of a cross-tribe alliance, help break it and then make final 2 deals with three people.
- Erinn Lobdell-Outwit Coach, make nice with the original tribe and make sure to reveal a snake just before it counts.
- Natalie White- Play UTR, having Russell take all the heat. Orchestrate one of the best blindsides ever, and kill a rat.
- Russell Hantz- Eliminate those finding your game, Build careful alliances and find immunity idols without clues.
- Mick Trimming- Do what Russell says.
Survivor: Heroes vs. Villains
- Sandra Diaz-Twine- Self-preserverance through playing idols and being UTR, AND make sure Russell thinks you're absolutely pitiful.
- Parvarti Shallow- Create an alliance with Russell because noone else will ally with you.
- Russell Hantz- Repeat the exact same strategy you did in Samoa.
- Jud Birza- Assume you know nothing that's going on, making you an ideal final two (or three) candidate.
- Chase Rice- Vote out those that played the game 10x better than you did, yet some how make four of them feel like you will get no votes.
- Sash Lenahan- Similar to the Stephen Fishbach strategy only much more vicious, personal and brutal.
- "Boston" Rob Mariano- Rule the post-merge in every way possible
- Phillip Sheppard- Alienate all the players, but give one juror what he wants (Ralph)
- Natalie Tenerelli- Do as Boston Rob tells you.
- Sophie Clarke- Be a core member in a majority alliance, and be multifaceted to the jury in FTC.
- Benjamin "Coach" Wade- Maintain the majority alliance and create a member of the opposing alliance to flip (Cochran).
- Albert Destrade- Be the core member in a majority alliance and be the next best thing than Sophie (Strategy/Challenges) and Coach (Strategy).
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|survivor2112||stratergy thoughts..||0||Sep 20 2007, 5:49 PM EDT by survivor2112|
Thread started: Sep 20 2007, 5:49 PM EDT Watch
Lets face it, in life we all have people we're friends with and people we would rather not be seen with. So,in keeping that in mind.. it takes a lil bit of everything to be soul survivor. Friendships are made and broken. Alliances are made and broken. Having friends gets you farther. I like the my theory on mixing things up.. letting the winning team on a challenge decide who gets voted off from the other team. The whole alliance thing has bothered me since ...sigh.. richard. There is more backstabbing, lying, cheating in alliances. Id love to see my theory put to test, at least for a few times if not a whole season. The whole idea is get the other team voted off anyway then be down to one tribe where the individual immunity is in place. Id love nothing more than to see a couple alliances broken up.. by complete surprise when jeff would suddenly announce.. not only does the winning team of the challenge get immunity, but they also get to decide who to vote off from the other team. So much for alliances then. Yeah I know, there will always be the outwitting, outplaying, outlasting.. but an interesting twist in the game would shake things up for sure.. then definately it would take more outwitting, outplaying and outlasting. And one final thought.. why not really make this reality tv.. let the fans have more of a roll.. possibly a one time vote during tribal counsel.. either letting us vote someone off, or deciding who stays and the one with the next highest number of votes voted off.. goes.
|SuRvIvOrJiMi||Er... Strategery ..||0||Jul 14 2007, 1:52 PM EDT by SuRvIvOrJiMi|
Thread started: Jul 14 2007, 1:52 PM EDT Watch
With each season each group of people requires a differant strategy to win. Someone who wins one season may be out first in another season. Ethan would have been one of the first voted out of Vanuatu while Hunter off of Marquesas might have made it further with that group. It's the chameleon that can adapt to these differant group dynamics that will win.
|survivorsummax||strategy thoughts||0||May 24 2007, 6:35 PM EDT by survivorsummax|
Thread started: May 24 2007, 6:35 PM EDT Watch
Survivor is intersting as a game in that in some ways it is like a microcosm of real life....sped up and condensed of course. Just like in real life, there are some rules that if you break there are well-defined consequences for, but once you get beyond those, you have a lot of discretion as to how you choose to play the game, just as you have a lot of discretion as to how you choose to live your life. There is not necessarily a defined right or wrong, but there are some ways that will tend to win the respect and admiration of others, and some that won't. We have been shown time and again, that the most respected players are those who got themselves to the end (either through dominant strategy or dominating at challenges, or both), were not viewed as just a hanger on (or if they did seem like a hanger on for a while, then they surprised everyone and siezed control come end-game a la Danni), worked at camp, provided, were friendly and helpful to others, and minimized the amount of backstabbing and outright lieing that they had to do. Many have said that it is a game about back-stabbing and deceit, and that that is good strategy, but I disagree. Ritchard, Tina, Tom, Danni, Aras, Yul, Earl, and Ozzy showed that you can reach the final and win (or almost win in the case of Ozzy), by playing a fairly clean game with minimal backstabbing (and usually the victim was already seen as a villain or was already planning their own backstab). Guys like Boston Rob and Dreamz, who made backstabbing the centerpiece of their game were rightfully taken to task by the jury. If you are going to play that way, you better bring someone very unlikeable or even more underserving with you to the end.
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